In this blog, I will be creating multiple quick sketches of the human body, anatomy, costumes, etc. The class that this is for is called Cafe Sketch at the Columbus College of Art and Design; feel free to browse and comment at your leisure!
On the bottom page, I like how the monkey's tail stays up on the last drawing even though his body has landed, its good secondary action. On a technical note, I think it would help if you organized each movement so that the drawings were in a line from left to right, instead of in a 2x2 grid. That way the movement can been seen in sequence easier.
Jordan, Jake's points are well-taken. I would like to see the monkey's tail a lot more in all of these - it's such a wonderful design element and it's so strong when you employ it. The 2nd, 3rd and 4th drawings on page 2 have some great form and gesture to them. If the reference you used isn't adequate enough in describing the hands, just make it up. What a character's hands do in real life is much less interesting than how they can be drawn for animation or concept art, especially if you are trying to show deftness, or fear, or steadfastness.
Ask yourself a question when you are working from a reference: "Am I just trying to draw what I see, or am I creating my own character based off this reference ? Is it simply a vehicle for me to create a character with a much stronger expression and psychology?
The term used a lot in animation is anthropomorphizing, or imbuing non-human characters with human characteristics.
On the bottom page, I like how the monkey's tail stays up on the last drawing even though his body has landed, its good secondary action. On a technical note, I think it would help if you organized each movement so that the drawings were in a line from left to right, instead of in a 2x2 grid. That way the movement can been seen in sequence easier.
ReplyDeleteJordan,
ReplyDeleteJake's points are well-taken. I would like to see the monkey's tail a lot more in all of these - it's such a wonderful design element and it's so strong when you employ it. The 2nd, 3rd and 4th drawings on page 2 have some great form and gesture to them. If the reference you used isn't adequate enough in describing the hands, just make it up. What a character's hands do in real life is much less interesting than how they can be drawn for animation or concept art, especially if you are trying to show deftness, or fear, or steadfastness.
Ask yourself a question when you are working from a reference:
"Am I just trying to draw what I see, or am I creating my own character based off this reference ? Is it simply a vehicle for me to create a character with a much stronger expression and psychology?
The term used a lot in animation is anthropomorphizing, or imbuing non-human characters with human characteristics.